1. Augmented reality game
The company takes its name from the whaling
vessel Niantic, which
came to San Francisco during the California
Gold Rush. Niantic's first product, published in
2012, was Field Trip, a location-based mobile app which acts as "your guide to the cool, hidden, and
unique things in the world around you." their first augmented reality
mobile game Ingress followed in November 2012 as an
invite-only Android app. It was opened to the public in October 2013.
The game quickly became one of the most used
smart device apps, surpassing the previous record held by Candy Crush Saga in the United States, and was
a boon to the stock value of The Pokémon Company and Nintendo.
2. Pokémon Go Plus
Pokemon Go Plus Bluetooth Device |
The Pokémon
Go Plus is a Bluetooth low energy wearable
device that allows players to perform certain actions in the
game without looking at their smart
device. When a player is near a Pokémon or
PokéStop, the Plus vibrates. The player can then press the button to capture
the Pokémon; the player cannot check what they have caught until the device is
connected to an appropriate mobile device.
RELEASED ONLY
IN 29 COUNTRIES BUT PLAYED IN WORLDWIDE,
3. Banned In Chaina
In China, Google services are banned by the Great Firewall. Players of Pokémon Go in China bought Australian App Store IDs and used a GPS
spoofing app to use Google services and because there are no
Pokémon to catch in China. Many Chinese people downloaded a clone known as City
Spirit Go, which was released shortly after Pokémon Go's
beta test in Japan.
Board In front of A beer Shop |
4. Commercial response
Pokémon Go rapidly topped the American iOS App Store's "Top Grossing" and "Free" charts The game has become the fastest game to top the App Store and Google Play, beating Clash Royale. Within two days of release, it was installed on more than 5% of Android devices in the United States, according to Similar Web. On July 12, the game became the most active mobile game in the United States ever with 21 million active users, eclipsing Candy Crush Saga' speak of 20 million.
5. Technical Action
At launch, the game suffered
from frequent server outages due to extreme usage. Frequent crashes and authentication
errors plagued the game's release and persisted for several days. For the first
two days after launch, players were unable to access the game through their
Pokémon Trainer Club accounts; only Gmail-based accounts were able to gain
access to the game.
6. Community and cultural impact
The game has been referred to as a "social media phenomenon" which brought people together from all walks of life. Numerous media outlets referred to the surge in popularity as "Pokémon Go Mania" or simply "Pokémania". Businesses have benefited from the nearby presence of Pokéstops (or their being Pokéstops themselves) with the concomitant influx of people. across the United States saw an influx of visitors due to the game, with "hundreds or thousands" of people visiting the National Mall and Memorial Parks in Washington D.C. on the weekend following Pokémon Go's release in the country. Small museums with PokéStops placed at exhibits also reported increased attendance, such as the McNay Art Museum in San Antonio, Texas, and the Morikami Museum and Japanese Gardens in Boca Raton, Florida.
7. Effect on health
It has been suggested that Pokémon Go can potentially improve the mental and
physical health of players suffering from depression and social anxiety. Numerous
players also reported increased motivation to exercise and
improved moods. Dr. John Grohol, founder ofPsych Central, stated that Pokémon Go was unique in the magnitude of people
"expressing the benefits of playing video games to their real-world mental
health status"
8. Unofficial app
Multiple
unofficial, third-party apps were created to correspond withPokémon Go.
Notable apps include: "Poké Radar" and "Helper for Pokémon Go",
where players can crowdsource much of the Pokémon that can be found in the game
at a particular time.
Have A look On Funnies Images captured while playing Pokemon Go
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